SHQ Day Q2 2027 - Ramillies Revisited

Time for another Quarterly Wargames Day. Richard of ShedWest is a big Marlborough buff , so a good chance to try out the latest iteration of "From Pike to Bayonet". I reckoned we could do a large refight We've refought Blenheim and Ramillies before, so I was going to do Oudenarde. However, it's more awkward to sort out, so Ramillies is what I settled on. 


We had four players, me, Chris K, Phil & Richard. This might be the most ambitious game I've run with these rules. The playing area was 14 squares x 10 squares. I should probably have moved the end board and gone a bit bigger, but that would have needed six players, I think. The figures ratio was about 170:1. The Franco-Bavarian army had 21 foot units and 13 mounted, the Allies had 23 foot and 16 mounted. The figure count was 342 French and 366 Allies. Over 700 of the little plastic guys on the table is probably a record.

Chris and Phil took the Allies, on the right. I partnered Richard for the French. We had eight command figures a side, two "Wing" Generals, each with three subordinates. To simulate the superior Allied planning and command and control they had more command chips per commander than we did.


Here we have the centre of the French defence. It was a very bright warm day, start of the May 2026 heatwave. All the doors and windows open and fans running to keep us cool.


The French right wing cavalry, where I commanded. I don't seem to have photographed the Allies starting position opposite me.


Opening turn. The Allie advance to pin us in place on the left. Artillery starts to pound Ramillies.


A fierce fire fight broke out in the centre of our infantry line around the village of Offuz.


Prussian infantry force its way up on to the ridge line


Finally charges break out on my wing.


My superior tactical skill soon shows itself.


Alas one of my commanders succumbs at the moment of his triumph. We had a high commander bodycount through out the game.


We are soon driving deep into the heart of the Allied cavalry position.


Here's the battle in full swing. We're holding on along the ridge, mostly, and have the upper hand in the cavalry fight. Looking good for us at this stage.


The struggle for Autre Egilse (Chris: "Was it really called Other Church?" - answer Yes. It was.)


The Allies seem slow to commit around Ramillies.


The infantry fight is generating a lot of smoke and fury.


Phil is running this wing, and is making steady, if gradual, progress.


The time has now come to switch the Allied right wing cavalry reserve to the left.


Fighting round the villages is proving to be intense


The British finally take Ramillies.


We seem to have the upper hand on my flank.


Chris easily repulsed the French counter attack on Ramillies.


However the fighting continued to intensify. The allies had fresh cavalry squadrons to throw into the mix.


"Mon Dieu! Le Marechal Villeroi est mort!!" It really is dangerous being an officer today.


The Allies are up on the ridge on Richard's flank now. The number of troops available to us is thinning quite alarmingly.


Ramillies is sucking in troops. The story is a bit mixed for us.


As the cavalry fight swings to and fro the Elector of Bavaria is caught in the crossfire.


Final turn. The French Army is mostly streaming to the rear. Their high command is either dead or fled. Fresh Allied cavalry is being thrown in on my flank, to which I have no answer.

Allied win.

A truly epic game. We played for 6 hours, including a lunch break, and we went at it at a sedate pace. It was warm, and of course we all need time to catch up on life, the universe and everything.


It was a tough day for Generals, as noted above. This is the grave yard. We lost this fight 5:2. The role of commanders is really important in keeping your army together and making little differences that will tip the game one way or the other. We were weak in this area from the start (by design) but having so many killed in combat didn't help.

We then headed over to the patio for a quick try out of "My Oath Sire!".


I made each element equal to two game pieces for this game. It did not go well. Most everyone doesn't like rolling for move distances (especially having rolled for activation).


We kept getting failed activations, which is frankly annoying.


We played three turns or so, and got in a bit of shooting and fighting. With an increasingly grumpy group of players we wrapped it up and went down the pub for a pint and a meal.

It took me most of Sunday morning to put the Ramillies game away. Told you it was epic.



Comments

  1. A very impressive looking game, the whole thing looked great.

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    1. The smoke adds a certain "grandeur" don't you think?

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  2. It sure lord looked epic! I can relate the time taken to putting all the toys away, too. The downside of solo play, of course.
    Cheers,
    Ion

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    1. I can get up to about 500 figures per side, but that was enough for the day. Putting the toys away isn't too bad, just laborious, as all my boxes are labelled and to hand in SHQ. What is fiddly is making sure I've got all of the hit rings off.

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  3. That was a great game report. I really enjoy really epic size games.
    Rolling for activation and movement distance seems like a double penalty.

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    1. Bank holidays - like the one we're just having - used to see regular epic ancient refights using 1/72 plastics and Neil Thomas' AMW massively upscaled. alas due to ill health and other commitments on the part of the regular players I haven't run one for awhile. there's something about large numbers of Airfix type figures that is special. As to rolling for movement you have to have a really good design reason for doing so. In this case the instances of charges in the Wars of the Roses falling short are non-existent, so why it's a design feature I'm at a loss to say.

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  4. That was truly epic, and hats off for doing it on such a hot day.Extra points for 20mm plastic. I've only ever gamed Ramilles once, and it was very long time ago so worth a revisit. I'm always finding rogue hit markers when putting the toys away, I think I'm so focussed on putting stuff in the right boxes my eyes glide over them.

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    1. The game was so big I ran out of white hit rings at one point, and had to use the clear plastic ones. They're more unobtrusive, and consequently get missed during the game and when being put away. In terms of game size I can go to a third bigger with the figures, so i could use the full table length at some point in the future.

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    2. Graham was very kind in letting me have the British/Dutch cavalry, and not pairing me up against Richard, (who knows the battle like the back of his hand) on the infantry line. He is well aware of my low boredom threshold and it worked out well, as I found a wooden cube puzzle and a Baked Bean Jigsaw during the infantry slog. The game overall was visually sumptuous, so I was quite happy to let Phil do the heavy lifting on the dice-rolling. An excellent day out!

      Regards, Chris. (https://notquitemechanised.wordpress.com/)

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    3. The pairings were as I envisaged them. Richard has shown an active interest in the rules and is concerned to learn them so he can play them himself. Once he got up to speed the game ran much more quickly.

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