This week was Phil’s Bosworth DBA game in 54mm. Some of you
will have seen this as it has featured on Phil’s “Ancients on the Move” blog as
it is his participation game for the Society of Ancients this year.
The 54mm figures are what catch the eye. They’re a mixture
of Irregular, Britains, Phil’s home casts and bits out of lucky bags. Or
something like that. They parade beneath a colourful array of banners from
Graham Fordham’s “Fluttering Flags”, printed on real cloth. Phil is still
working on some of them, as is his wont with his display games. They start the
season in playable condition and gradually evolve to fully completed by three
or four shows in.
What should attract the public is Phil’s use of the new analysis
of the battle that derives from the battlefield archaeology done by Foard et
al. Having re-fought Bosworth once or twice before this is what stands out.
That and Phil is using DBA 3.0, which, like the game, is still in development.
As regular readers will know we play DBA from time to time and I still get a
bit confused with bits of the new rules. Phil B is still tweaking them and I
suspect they will never see publication. Not ever. Not even after Mrs B has got
a publishing deal to do a hardback book about how to start wargaming with DBA.
Ready for action. Bit of glare off the display board |
Ricardian baggage, featuring Lord Strange and executioner in waiting. |
The game board is Phil’s favourite pasting table turned side
to side and re-hinged. He fills it with polystyrene and then sculpts the
surface. The marsh area is teddy bear fur painted green. My feeling is that he
would benefit from putting on a bit more texture, - either polytex or PVA/sand
as the polystyrene can look a bit like painted polystyrene at times.
A view of the deployments. Note artillery range stick |
For the evening’s entertainment in the Shed we had me, Phil, Chris K and Ian, and we rotated sides and teams for three games.
The Ricardian vaward |
Richard's massed artillery |
Henry has a vaward of one heavy infantry base supported by
two normal archers. On their left flank is one artillery piece. Four mercenary
bases are on their extreme left. Henry with two supports is on the baseline.
Stanley is on his right wing and only moves on a 6. Richard can move Stanley on
a 6 as well, but only Henry can make him attack.
We played three games and got two Ricardian wins to one
Henrician. We may, by the end of the evening, have developed a close to
guaranteed win strategy for Henry. Phil had been shown one for Richard and it
is easy to see how both players using the optimum strategies would play out
quite a long draw.
Stanley awaits |
Historically Henry got stuck in early and caught Richard while
he wasn’t formed up properly. Phil tries to do this in the game and from my
experience it doesn’t quite work for Henry. The challenge for Henry is that
Richard’s forces have quite an unpleasant beaten ground in front of them to
cross. In the first game I lost in about three moves as my vaward was blown
away.
We know that artillery is significant in the battle as the
archaeology now tells us this. My feeling is that in DBA it is too powerful for
this game, and having two artillery units packs quite a punch.
DBA is a game of PIPs as we all know, and being unlucky with
your PIP rolls can frustrate most players. It is easy to describe DBA as all
luck, but at the same time it is not surprising to note that good players win
more often than they lose.
Having lost as Henry we swapped sides and I had a go with
Richard. The Ricardians won that even quicker through the slaying of Henry.
Basic lesson of DBA, - don’t put your general in harm’s way unless it is the
only way to save the game.
At this point the three players were wondering how Henry
ever gets to win this battle, whilst Phil shook his head and remarked he
hadn’t seen anything like this in all the show games he had run of it.So we made another brew and swapped again. As Henry for a
second time I ignored the umpire’s advice and urgings and resorted to using
tactics.
Henry moves up, and is just about to die |
I was helped in this, ironically, but rolling low PIPs
whilst my opponents were rolling in the higher register. What this meant in the
early stages that I adopted a minimalist approach and kept the army together.
Awash with PIPs the Ricardians rushed their reserves hither and yon to get at
me as quickly as possible. When their hot streak of PIP rolling dried up they
were strung out a bit and a mild improvement in PIPs enabled me to put in a series
of perfectly directed counterpunches. Collapse of the Yorkist army and death of
Dickie Crouchback soon followed.
The postgame discussion after one of these refights is
always entertaining. Phil has done a lot of research and hence has me at a
disadvantage in some areas, but I think we made a few points that may influence
how he runs the game in the future.
Of course repeated re-playings of the game mean that optimum
strategies can be developed which is probably to the detriment of the game
overall. A few years ago I re-ran the Trebia for the SoA stand. Will played it
a lot and worked out the optimum Roman strategy. That effectively broke the
game unless he was very unlucky.
Or played me, as I had the optimum Carthaginian strategy.
Any way, - the Bosworth game is doing the rounds this year. Look it up, and talk to Phil. He really knows a lot about Bosworth now.
Any way, - the Bosworth game is doing the rounds this year. Look it up, and talk to Phil. He really knows a lot about Bosworth now.
This game hit all the key buttons for me:
ReplyDelete1. Nice toys.
2. Well thought-out.
3. Simple.
4. I went away from the game knowing more about the battle than I did before.
A very enjoyable evening.
Regards, Chris
I think having the context really makes the game work. It is surprising how good a re-fight you can get with such simple rules and so few figures.
DeleteThat looks beautiful. I've always fancied doing some 54mm armies just for the look of it.
ReplyDeleteAs for rules, we've used HOTT 2.0 for Wars of the Roses games, and they came out pretty well. The higher factors Shooters have over DBA Bows mean they are less vulnerable, and more dangerous, to the men-at-arms Blades. Basically armies are a mix of Shooter and Blades, with some Knights, the odd Rider and sometimes some Spears, Warband and Artillery.
I think something needs doing .We used HOTT years ago for historical games and they worked well. Phil's point here, I think, is to help with the developement of DBA v3 and encourage its publication!
DeleteVery nice looking and unusual game
ReplyDeleteIt's a good twist on what might otherwise be a run of the mill DBA game. You should seek it out at one of the shows this year.
DeleteA good selection of pictures, Treb, plus thanks to your readers for their kind comments about the game.
ReplyDeleteI was at a DBA event today and able to talk through some of the clunky bits with seasoned playtesters - suffice to say there are some nuances in how artillery interact with other shooters that tone the effectiveness down a bit. Not exactly 'hidden' nuances, but nuances missed by me.
So as well as giving me a chance to put on for locals what I'm perfecting for shows, it has also enabled me to sort out one or two issues.
So a valuable session. Thanks
Phil
You'll have to explain the nuances when we meet up next. DBA doesn't have a lot of rules, but understanding how they all link together is something I've never grasped properly.
DeleteSaw this at WMMS, lovely display game. We had a very interesting chat with Phil (I assume) about the location of the field. Looking forward to seeing the 'new' location.
ReplyDeleteRegards,
Matt
Phil was at WMMS.If it was the chap with a beard and glasses who knew a lot about the battle, it would have been Phil you were talking to.
DeleteNice to have met you, Matt ...
ReplyDeleteManning games at shows is always a tricky balance between running the game, letting people browse and sharing the knowledge that went into designing the display.
So thanks for going public with the expression 'interesting chat' :) It was an enjoyable day out.
Phil
It's good to get feedback after a show, - having done a few of these you never really know if you've made an impact or not.
DeleteWell done, sir.
Hi Phil, thanks for taking the time to explain the latest thoughts on the locations of the camps and battle site. As I said, my brother and myself found it very interesting.
DeleteRegards,
Matt
Very pretty display of the big figures. Interesting to use 54mm figures on a small battlefield. It should be mentioned that DBA 3 did get published in fall, 2014 and went out of print in 6 months but is coming back. The rules do well for Wars of the Roses.
ReplyDeleteI don't think the battlefield is actually that small. I think that some play the game on larger boards, but that just slows the whole thing down. Much as I like DBA, and this version in particular, it isn't a game a I want to spend two hours over for a single battle.
Delete