A Tuesday night this week for a return to “Return to the
River Don”. The change of evening meant a slight change of cast, with our two
Chris’ swapping over. Fortunately we also had a slight change in the weather
and the sunshine during the day had rendered Shedquarters a much more
comfortable temperature than previous weeks.
Chris took over from Chris running the Whites, and Will held
on to the Reds. Phil swapped sides and gave Chris a hand as he hadn’t played
the system before.
The game restarted with a bayonet charge on the stanitsa on
the Red’s left by an Officer battalion. This was a brave effort against
considerable odds, with a worker battalion already holding the buildings
supported by a MG company. After a brief melee the Whites were ejected and thrown
back to their start line in disorder.
After this brief showing from the Whites the Reds continued to dominate the middle of the table, pushing their cavalry forward, supported by their armoured cars with the exception of the Garford:
The Whites were holding that area with their artillery and a number of detached MG companies. Whilst their tchankas lost out overall in the exchange of fire the cavalry lead a particularly charmed life, including one sweeping manoeuvre across the front of a White battalion where they incurred no casualties at all.
After this brief showing from the Whites the Reds continued to dominate the middle of the table, pushing their cavalry forward, supported by their armoured cars with the exception of the Garford:
The Whites were holding that area with their artillery and a number of detached MG companies. Whilst their tchankas lost out overall in the exchange of fire the cavalry lead a particularly charmed life, including one sweeping manoeuvre across the front of a White battalion where they incurred no casualties at all.
Meanwhile down the other end of the table Phil sorted out
the tangle that the White cavalry had got themselves into and sent them on a
flanking manoeuvre, whilst he pressed his infantry towards the railway station.
This wing suffered from one of those periodic passages of fortune where a series of dice rolls created a narrative. The
rear most cavalry unit resolutely refused to take orders for a few turns in
sequence and had to be forced forward at pistol point by their officers. They
never mutinied to any serious extent, just moved forwards in a most grudging
fashion (even down to the order cards they drew).
In total, however, this wing was being handled aggressively
by the Whites, so the Reds started to dig in round the station, intent on
holding on to their gains.
Back at the stanitsa the Whites were ready for another
attempt to take it at bayonet point. This time a few salvoes from the White’s
field guns softened up the defenders first and as the Whites poured in over the
fences the Reds took to their heels and fled, leaving the Whites in possession,
-at least for a while.
Will’s cavalry had now pushed right through the middle of
the White line and wheeled onto the deployed artillery, cutting it to pieces
before likewise being shot into oblivion by the White MGs.
It was at this point that I realised I hadn’t been playing
the rules right and seemed to have ignored the morale rules.
On the positive side it made the game move along more
quickly.
So, we ended the evening with game still in balance. I shall tidy up a bit and then hopefully play to a conclusion on Monday evening.
So, we ended the evening with game still in balance. I shall tidy up a bit and then hopefully play to a conclusion on Monday evening.
Hah! Morale! So the red cavalry benefitted from being illiterate peasants on broken nags, untroubled by rules that would have undone a more literate unit :O)
ReplyDeleteLooking forward to the next game.
Regards, Chris.
Aye, - sometimes it writes itself.
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