The Western Front air war continues. After the last encounter the British are intent on destroying the German Aces, Herr Von Freitag and Heinrich Mann-Ouvre. They intend to launch a pre-emptive strike and catch us on the ground.
Their plans go awry from the start. Von Freitag is off on some R&R amongst the fleshpots of Las Vegas (presumable incognito, now the US is in the War), so one of the intended targets is not home.
The Brits (Ian, Phil & Vincent) had to enter their first three turns, assuming we were on the ground. But no! The Germans (Me, Chris K & Richard) were returning from as patrol. I'm in the blue Albatross.
I have now got up a level above the fray. This enables me to pick a target and swoop down upon it, all guns blazing, in theory. Chris (in the triplane) and Richard are in amongst them. This is unwise in an Albatross, as the Camels turn so quickly, but it's Richard's game, so presumably he knows what he is doing.
Several pictures missing, but I cut back across the centre of the table, fired off a couple of bursts, then looped back. We ended up with most planes in the same hex. This is unwise. Need to accelerate out of the crowd.
However, as I went through the group I succeeded in shooting up Vincent's plane (white disc). He put the throttle full forwards and headed off the table before he made an appointment with ground.
As the albatrosses lumbered round, the remaining Brits homed in on Chris in the triplane.
I swung round and got a medium range burst on Ian. Two hits, and then critical damage on his wings, which were already weakened. The machine collapsed in on itself and fell to earth. A kill!
This just left Phil against the three of us. We went head to head. I rolled double 1. Normally this is a gun jam, but if you're an ace (like I am now!!!) you get to roll to see if it is an ace shot instead. Yes!! Double ace shot. I target the tail (yes, from the front, I know, but he's already damaged there) but poor dice on the damage roll mean nothing serious occurs. A second kill slips from my grasp.
As the Albatrosses swoop out wide, Chris jinks round and gets a close in shot. He hits the tail again. Due to my previously inflicted damage he's +6 on the damage roll, which means he sends the plane into a critical spin. This is bad news for the Camel, as the rotary engine accentuates the spin characteristics of the plane.
We had some luck. You need it if you get in close to the Camels. Chris had an excellent evening with the Fokker triplane. He coped with its fragilities way better than I have done. Perhaps I should give it another go in the near future. Or maybe Richard will get round to assembling one of the Fokker monoplanes in his boxed collection.
Next week, Cuba in 1898. Maybe we'll get to fire one of these:
Stirring stuff!
ReplyDeleteIt made the pulse race, for sure.
DeleteThat's a cracking AAR and lots of lovely planes to admire:).
ReplyDeleteI can claim credit for the words. The rest is down to Richard. Even the pictures - I just took screen shots from his camera angles.
DeleteVery exciting dogfights! Another kill for you and another lost pilot for Ian. He must be running out of Peanuts characters.
ReplyDeleteIan reckons PP is his longest running character pilot. He did avoid flying into the mountains this time.
DeleteExcellent stuff
ReplyDeleteThanks. I can claim no credit
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