We returned to Jon's basement to finish the second half of the Battle of San Martino from the Italian Wars of Reunification. We had the same crew as last week, plus Chris who joined in with the Italians.
I approached the game with some trepidation as I reckoned we were only a move or two from complete defeat. I'd pushed a few ideas around between games and thought we had one chance to break the Italian centre, based on a rules conversation I had with Jon. If that failed, then I was prepared to give up a minor victory by falling back to defend the Austrian baseline objectives.
I put enough rifle fire into Phil's double unit on the left to destroy one of them, but my artillery and jaegers were unable to deter his other cavalry. On our right, Ian is pressing in on the villages.
Phil charged the gun and destroyed it, then brought up his artillery and blasted out my left centre. I brought up the line regiment that had been chasing the cavalry to bolster this wing. My main hope now was for the game clock to tick down quickly enough. You can't see it, but our right is a bit flimsy, and Chris K is attacking it vigorously. I ordered Ian to drop back on the village bottom right to stop us being cut off.
I've managed to pull back off the central hills, and am sheltering in the lee of the hill. This brigade is "broken" which means it doesn't run away, but suffers a negative modifier on moral rolls. Phil is pummelling my left, and that brigade is soon in the same state.
Ian is starting to extract himself skilfully, and is conducting a fighting withdrawal. Then, inspired by Phil's cavalry success I suggest Ian charge the guns, top right. In he goes, and sweeps them away.
At which point Jon says it is game over, as Ian has broken that brigade which means we win. Turns out they had three brigades, and we'd already broken the one in the centre, so that was a majority of their army gone and having to retire. Apparently we were one hit from it being over for us, too.
So it all ended satisfactorily for us Austrians, much to our surprise. I hadn't been keeping track of the damage inflicted on them so hadn't realised what bad shape they were in. Okay, so Jon told me they had been roughed up kinda badly, but I thought we were worse.
It was a nail biting game. I mismanaged our side quite badly, until I got a grip on how the rules worked and even then I kept making silly mistakes. Luckily the fighting quality of our troops saved us, in what was a real "soldiers battle".
Phew.
A very close run thing...sounds like both suds were a dice roll away from losing by the end!
ReplyDeleteYes. Getting units out of the way so they didn't die was important.
DeleteYou do have an engaging habit of posting interesting, out-of-the-way topics, Tim. A most enjoyable read, the terrain looks interestingly 'southern Italian'. Your blog continues to be one of my 'go to' places for a good and relaxing read.
ReplyDeleteJon's choice of period not mine. Who is Tim?
DeleteTrebian (Graham) -
DeleteOops - sorry. Slip of something. Probably a mid-brain cog. Started with 'T' and went on a random walk. I do that a lot, with some very strange results - usually picked up with that zigzaggy red underline thingy...
By the way, I looked up 'Battle of Sam Martino', clicked on 'images', and, lo and behold, some way down the pictures, discovered a battle map of an action from a Condotta campaign fought back in 1999. My Florentines suffered a serious defeat, unfortunately, when the fog cleared...
Cheers,
Ion
We (Posties Rejects) played this game with Johnathan a few weeks ago. I was great to see a different perspective and a much more successful fight for the Austrians than our lacklustre effort!
ReplyDeleteNow we are finished I must go back and read up on how your game went. I will admit that we rode our luck and should probably have lost. It was a struggle after we lost one of Lippert's infantry battalions in the first turn for no return. It took me a long while how to work out how to do close assaults, and even when I did get one sorted out it was a failure. I learnt in an earlier game -Samurai I think - that it is important in Jon's games not to have units destroyed if you can hide them out of the way somewhere.
DeleteI wonder if you are thinking of the AWI battle at Shoemaker's Bridge where the Americans got points for getting damaged units off table rather than seeing them destroyed on the field?
DeleteThat could be it.
DeleteThe was great fun. I do enjoy the various Wars though Austrians got involved with in the late nineteenth century. Well done for snatching victory from the jaws of defeat!
ReplyDeleteThe mid-late 19th century is more interesting than I used to think when I started out wargaming. The Austrians do seem to be everyone's punching bag. I don't know how much credit for the victory I can claim, other than timing my retreat about right.
DeleteSometimes knowing when to retreat can be crucial.
Delete“The mid-late 19th century is more interesting than I used to think when I started out wargaming.”
Wait! Does this mean you would entertain thoughts of playing an ACW game?
Now you are just being g silly.
DeleteThanks for the report.
ReplyDeleteWhat rule is used?
Thanks and good game.
The rules are Jon's homegrown own. They're sort of a simplified Impetus variant.
Delete