After the hoplites, we had a quick go at "MiG Alley", which Chris A has been working on for a while. The rules are written by Chris Russell. They're published by Tumbling Dice, and you get them in a starter set with some planes.
This is quite different to the WW1 aerial we've been playing, which is simultaneous movement as well. This is IGO/UGO. I realised quickly you need to practice and get to know the aircraft capabilities to be any good at this.
That's the Yalu River. The thin strip is China. The board edge where Phil stands is the sea.
I opened with a bombing run on a hydro electric plant. I put out smoke for the photo, but I actually missed everything.
On the other side of the board, one of Phil's MiGs shot one of my other section's aircraft down. Luckily I didn't crash in China, which is apparently quite bad.
That was short and sweet.
Thoughts. It is odd doing an aerial game that isn't simultaneous movement. You really need to understand the movement rules properly, and work out how to use your energy best. I'd missed that the Sabres are really good at tight turns, so are better at getting behind the MiGs than vice versa, which sort of offsets the crappy guns. It's a really interesting system, that will clearly reward close attention and practice.
Interesting! I heard or read somewhere that the MiG17s the North Koreans favoured were harder hitting on account of their cannon, but the slowish rate of fire vs the speed of the target made it hard to hit much of anything. The MG's much higher rate of fire gave a significantly greater chance of hitting something other than air. That is why (according to this source) the US aircraft did rather better than their opponents in the air war.
ReplyDeleteI have a feeling, though, that if you stuck Erich Hartmann in the cockpit of either, the opposing aircraft would begin dropping like flies. Hartmann didn't 'do' dogfighting.
Intriguing topic - especially if you're doing a campaign that includes the war in the air. Those Sabres look pretty!
Cheers,
Ion
I don't know much about the period or the air war, but the rules imply that the Russian cannons are a game changer. I can't argue, however, that it you get on the tail of an aircraft and stick with it you're more likely to shoot it down than by doing a fly by. And I agree the planes look really nice.
DeleteIt's a great little game. There's a Facebook group for Wings at War that I set up, where you'll find a lot of useful stuff, including how to make those flight stands.
ReplyDeleteSuper. Thanks.
Deletehttps://www.facebook.com/groups/wingsatwar1600/?ref=share
ReplyDeleteAnd more MiG Alley stuff on my blog:
ReplyDeletehttp://jimswargamesworkbench.blogspot.com/search/label/MiG%20Alley?m=0
I'm a frequent visitor.
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