It was down to me to put on the game this week. I was going to do some ancients, but then I thought it would be good to return to the Spanish Civil War. Casting around for inspiration I wondered about basing a game on the invasion of the Balearic Islands in 1936.
The information on the invasion is infuriatingly both precise and vague. The standard works in English (like Thomas) tell you the outline story. The Republicans from Catalonia invade the islands in May. They conquer all, before they land on Majorca, where they establish a big beach head then sit down and stop. At this point they have the support of the Republic's Navy, and air superiority - which means they have some planes, and the Nationalists don't. The Nationalists then get some Italian aircraft, the Navy withdraws, and in September the Nationalists counterattack and the Republicans are thrown off the island in short order. The reprisals are then, as you might expect, horrendous*. The best accessible account in English is on Richard Barber's blog, which has a decent orbat, a map and some pictures, but is light on what was where and when.
Consequently this is certainly a "based on" not a recreation. I went for the Nationalist counterattack, rather than the landing. I chose to focus on the northern end on the beach head, and pitted about a third of the Republican defenders against the main Nationalist strike force. That gave the Republican defenders six battalions in three groups plus an artillery battery, and the attackers three battalions and a battery.
This is the initial set up, with some changes to names to stress this isn't an actual refight. I had a look on Google maps, and did a street view walk around to get a feel for the terrain.
The Nationalists were better quality in both training and motivation, and had a higher army efficiency rating. I also played about with the activation suits.
This gave me a Nationalist force that looked like this:
|
|
Training |
Motivation |
WTC |
Activation
Suits |
Los Handos
Regiment* |
3 x inf coys 1 x HMG coy |
Trained (d8) |
Committed
(d8) |
2 |
Hearts, Clubs,
Diamonds |
Civil Guards
Tercio |
4 x inf coys |
Trained (d8) |
Committed
(d8) |
2 |
Clubs,
Diamonds |
Falange
Bandera |
3 x inf coys 1 x HMG coy |
Trained (d8) |
Fanatical (d10) |
2 |
Clubs, Spades
|
*Motorised
with trucks |
|
|
Training |
Motivation |
WTC |
Activation
suits |
Artillery
Battery |
2 x 75mm
field guns |
Trained (d8) |
Committed
(d8) |
2 |
Hearts,
Diamonds |
The Republicans had the following:
Socialist
Workers Militia |
|||||
|
|
Training |
Motivation |
WTC |
Activation
suits |
1st
Column |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Reluctant (d6) |
0 |
Hearts, Clubs |
2nd
Column |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Reluctant (d6) |
0 |
Hearts, Clubs |
Anarchist Workers
Militia |
|||||
|
|
Training |
Motivation |
WTC |
Activation
suits |
1st
Centuria |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Reluctant
(d6) |
0 |
Diamonds,
Spades |
2nd
Centuria |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Reluctant
(d6) |
0 |
Diamonds,
Spades |
Mularca
Workers Militia |
|||||
|
|
Training |
Motivation |
WTC |
Activation
suits |
1st
Battalion |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Committed (d8) |
1 |
Diamonds, Clubs |
2nd
Battalion |
3 x inf coys 1 x HMG coy |
Untrained(d6) |
Committed (d8) |
1 |
Diamonds, Clubs |
Artillery
Battery |
|||||
|
|
Training |
Motivation |
WTC |
Activation
suits |
Artillery
Battery |
2 x Field Gun |
Trained (d8) |
Reluctant
(d6) |
1 |
Spades,
Hearts |
Both sides had an Off Table Assets selection, which was mainly air support.
* And, jarringly, end up as a plot driver in an episode of the BBC's daytime sun and sand detective series "The Mallorca Files" episode "Son of a Pig".
Thank you for the plug for my blog and article much appreciated :) Your scenario idea is interesting, I may well adapt it for my own table and rules.
ReplyDeleteCredit where it's due. Or you could pick up a copy of "For Whom The Dice Rolls", a mere snip at £14.99 from Amazon or Wargame Vault.
DeleteGood game. I thought the forces present on table were the right size for the rules. Two battalions per player is enough to do something with if carefully employed. It is tempting to armchair general this fight, though.
ReplyDeleteOn IT, the camera I used through most of the game had lags and jittering but at least the video was mostly clear enough. With mostly good audio, the game was enjoyable and easily played.
The game size worked well, with enough for the players to do without too much downtime. Ironically in a way the bigger the gamer the easier it works with only one player a side.
DeleteAs to the cameras, my experience is that the 2nd shared camera - like the one you were on - usually has some lag. I notice when we play on your set up that your arm is sometimes only present on one screen, and it gets confusing when someone is looking at one screen and shouting out instructions, when I'm looking at the other.
Agree on the 2nd shared camera experience. It can have a lag. By design from what I read. Zoom intended the 2nd shared camera as a static view to display presentation materials. A slight video lag is no problem for me especially when audio has no lag.
DeleteThanks for letting me know it is by design. I was wondering about switching the cameras. Now I won't bother. And you are right. It is the audio that is essential to hear in real time, else conversations become problematic.
DeleteThis is interesting. First time I see a SCW scenario on the failed Balearic Island invasion
ReplyDeleteThanks. First time for me, too. I couldn't find anything on the web, so I had to make something up. I'd be interested in more detail, but I suspect anything else is in Spanish, which I don't read.
DeleteI seem to recall an article in the much missed "Abanderado" magazine with more details on OOB derived from the Spanish "Official History" .
ReplyDeleteNeil
There is too. The blog I linked to cites it as a reference. Alas the author of that no longer seems to have a copy in order to share the information again.
DeleteThat's a neat scenario and a bit different too.
ReplyDeleteIt needs a bit of work, but it's an interesting challenge.
DeleteThe best scenarios offer up interesting tactical puzzles for both sides. It is up to the players to recognize what is set before them and figure out a winning solution.
DeleteAlas I have a knack for writing scenarios where one side often has no chance of winning.
DeleteAchoo!
ReplyDeleteBless you.
Delete