Another WSS playtest, refining the approach to linear fighting and moving through difficult terrain. Main changes were to factors to encourage British type troops to close and fire at very short range, and for French to charge home "A Prest". Jon and Richard were online, Tim provided in-Shed support.
The slightly stronger Anglo-Imperial force to the left must capture the two villages, and pin the Franco-Bavarians in place. I pushed plastic for Richard, and Tim partnered Jon.
Richard moves the left hand cavalry brigade up to the marshy stream. I hold back a bit.
My horse push across the stream. Tim holds steady, and greets me with a barrage of pistol shot, before breaking my men in hand to hand combat. That was unexpected. Pistol armed cavalry that don't charge are the future.
Richard moves his infantry into the marshy ground, then halts to start a firefight. His cavalry tentatively start to negotiate the marsh.
A firefight breaks out on our right.
Despite losing a unit to rout, the rest of my cavalry push home the attack, and drive the Bavarians back from the stream/marsh.
My Austrians are trying to shoot their way across the marsh, but having started firing, I can't make them move now.
Jon orders his men to charge out of the marsh, and succeeds in pushing back our extreme left hand units. His other battalion won't move.
As the cavalry melees go on, one of my units is forced to fall back.
Tim charges in and we have a cuirassier v cuirassier clash. I lose.
The game went well enough. Still things to think about. I need to find time to sit down and work through all the facing permutations that arise from using the squares, and decide what I want to see. Other than that, a really pleasant evening passed in good company.
A great game to observe; you have the presentation side of things down pat, at least!
ReplyDeleteIt's all about flags and smoke.
Delete