The Vanity Project (part 5)

First couple of reviews are in for "To Ur is Human". My chum, Bob Cordery, over at "Wargaming Miscellany" has written one. He's been quite kind, and he's thinking of nicking the Fear Test mechanism already.

Also a 5* review on Amazon, which is a good start too.

Spoke to one of the play testers yesterday, and he was quite taken by the design and layout, so I'm ticking the boxes I was aiming at. Sales have ticked up slightly. Based on my other book on the Battle of Edgcote that should be expected, - people seem to order around the weekends, presumably when they have time to catch up on blog posts and so on.

Looking at taking out a short run of banner ads on TMP, so I can get the cover posted on Hobby News. I'll need to look at the minimum spend and the format for the banner as well.

I'm at the Society of Ancients Conference next weekend, running a "To Ur..." game, and also giving a talk on Edgcote. Not seen the full programme yet, so don't know what impact the Rugby World Cup final will have on it all, but I will have copies for sale, if anyone wants a set. There's a comment on Bob's blog post, linked above, which reckons that at £5 the rules are a bargain, so fingers crossed and hopeful for sales in the flesh.


Comments

  1. I know the rules are written for battle carts but I'm hoping they would work for chariots too? I'm intrigued by the Fear Factor and I think I get the concept.

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    1. I wrote them specifically for the Sumerians, so had no thought for other applicability. You would need to make some changes, - the manoeuvrability of chariots is much greater than carts, so look at the wheeling restrictions I placed on them. You might like to let them shoot as well. The Fear Test is probably (actually certainly) applicable.

      My suggestion would be to play a game of them "as is" and then reflect on what didn't work and make changes in those areas. The general structure is fairly simple and open, so it should be possible to tweak the bits that don't fit. My only warning is don't fiddle with the Fear Test factors, as the table and factors are finely balanced to avoid no hope/certain win scenarios.

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  2. Thanks that all makes perfect sense. I'll buy a copy. It sounds like fun.

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    1. Excellent. I hope you won't be disappointed. Given that more than one person is asking the "what else can I use these for" question, perhaps I should write a blog post with ideas for doing so. What I don't want to do is write a set of 2000BC to 1500AD wargames rules. I think someone may have already down that.

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  3. I think a blog post would be a good idea wargamers being what we are.

    I needed a set of rules to get my chariot wheels rolling. When I saw you had written TUiH I thought I bet that will do the trick.

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