For Whom the Dice Rolls, but not as we know it, Jim.

My friend Russell K, who I know through WD, bought a copy of FWTDR, which was jolly nice of him. He even splashed out on the hardback version - a very wise choice, if I may say so. Recently he gave the rules a try out, using his 28mm figures, and shared the outcome with me.

I don't have a full narrative for the game. Russell was sharing pictures via WhatsApp as he played. His comments are given in a different font to normal, with my replies interspersed.

RK: "My run-out of For Whom The Dice Rolls using my old 28mm FAA SCW range and odd Foundry stuff. A people’s militia meets a Spanish Legion and Moroccan Unit on the road to Madrid across the mountains. The Socialist militia get to the barricades erected by the village workers’ committee but now have to face the Africans’ assault."








RK: "Plenty of fresh oranges will keep the socialists’ morale up….."

GE: Looks great. The game works with 28mm!!!


RK: "….. which is just as well as the HMGs are about to open fire."

RK: "It’s a small game (that’s what I like really), just one unit a side, so I’ve cut the additional cards by 1/3rd, and it seems to work well. The distances are more or less doubled."

GE: Never played a game that small

RK: "No, I think it’s not what it was designed for, but it works ok, and the size of the forces are historical for the early bit where column met column."

(Personally I think they are a bit small, but he's the customer, and it's his game)




RK: "It’s all very cool Graham, well done indeed. I’d go unpainted plastics for a big game with some flags on display. 

I might get some 1/72 vehicles for an expansion to this. Also have a unit of Foundry Italians so adding them in might be a good attack/defence scenario."


RK: "The target socialists took three hits from the company in the foreground and one on the hill."

GE: You need to reorg.


RK: "MGs are splattering the barricades at that range but they’re well built. Go and get more oranges, comrade!"

RK: "The phrase “solitaire-friendly” also comes to mind too, which might be a good selling point. You pretty much know what order things should go in."

GE: Really? That's a surprise to me.

On the solo point, I'd never really thought about it, as it was designed originally as a two player game that would scale up, not scale down, not because I didn't think it would work, just it wasn't what I was looking to design. Similarly I wasn't expecting 28mm figures to work well, and I reckoned that three battalions aside would be the minimum for a game. 

Happy to be proved wrong on all those counts.



Comments

  1. Interesting. I don't see why it wouldn't work as a solo game either. Even the card deck, turn hand, and impulse sequence should work in solo play. I play Commands & Colors solo with two hands and never have an issue with card play. Of course, one needs to know how to play solo and embrace solitaire play to make it work. One unit per side does appear very small for a game.

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    1. It is as much a case of I haven't tried it or thought about it. Part of the card activation system is bluffing your opponent about whether you have anything left to play that is any use. Of course, in any solo game you know what your "opponent" is going to do most of the time anyway, so I guess it shouldn't matter one way or the other.

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    2. I've noticed that card-driven games can be useful for solo play, and just picked up the War of the Roses game Test of Resolve on the strength of it. The cards alone, if they are specific to the genre of the game being played, can guide the player regardless of ruleset or even in freestyle play.

      Inspired by your own Zoom games, I tried running a miniatures game on Discord yesterday, with some success. Thanks for answering my questions about them.

      On another note, that book looks VERY nice in hardcover. I'm tempted... if only I can find some minis first.

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    3. There's loads of ranges of "minis" out there - 6mm, 10mm, 15mm, 20mm:1/72, 28mm & 54mm. The Pendraken 10mm stuff is nice looking and affordable. So, no reason not to buy the rules.

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    4. Thanks! The Pendraken ones look very attractive. I'll buy it and maybe playtest with paper miniatures for now, but my own group probably does have SCW somewhere in their vast collections. I know there are early WWII Italians, so we could proxy if nothing else!

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    5. EW Italians will do just fine for CTV!

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  2. I'm guessing RK's wooden markers came from 'Fire in the Lake'

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  3. Just had a look at the Pendraken range which looks extensive, especially the artillery. Was there anything in 15mm for this period that you couldn't easily find?

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    1. Originally PP didn't make mortar crews. He also doesn't do the full range of odd headgear you often see in photos. There's no limbers, unless you can find them in WW2 ranges. Be nice if someone did HMGs on pack horses, but I scratch built them easily enough. Moroccan cavalry is missing too, but I haven't looked around at other ranges to see if there's anything suitable. With the Miniairons models you can get all the vehicles you need. So, odds and ends but nothing significant. You could say that about a lot of periods. Oh, and troops in foul weather ponchos.

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    2. I think Pendraken cover those items and most of the vehicles could be 3D printed. Hmm..

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    3. If I was starting now I'd look seriously at Pendraken for both the SCW and the 1879 Pacific War. Good range, good price.

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