We are off the MK: Campaign at the weekend, and Chris is once more taking a 10 minute NQM game featuring the Northants Regiment in WW2.
This is intended to be lucky a punter v avuncular umpire type of participation game, but for the evening test run through Phil & I played it whilst Chris saw whether it worked or not in its current form.
Here's the view from behind the allied lines. Left to right we have Americans (out of picture), Free French, Empire forces, including the Northants and some Kiwis, and then some Poles. The leading Empire units and the Poles are across the river already.
Phil took the Allies, and I ran the Germans. The British and the Poles made rapid progress through the lower buildings, driving me out of my defensive positions with awesome efficiency (Phil rolled lots of sixes).
He then called in the USAAF to bomb the monastery to prevent my Fallschirmjäger occupying it. Chris had built a destroyed building for just such an eventuality.
As the dust settled, I fell back anyway to take control of the rubble.
Soon the monastery was overrun.
Phil now turned to his secondary objective, which was to push up the valley at the foot of the mountain. There was heavy resistance and his attack stalled. BTW that may be a Tiger model, but mostly the unit was Pz IIIs. The Hanomag should also have been men on bicycles.
We then swapped sides.
I went off at high speed, with a double thrust. I had decent luck, but not as good as Phil's. I was unable to break the defenders with my first assault, which looks like it might be critical to win the game in 10 minutes.
I had a similar run on the left. Although I did make a decent amount of penetration I couldn't win the close combat dice off. Phil then unleashed the "Tiger" as a counter attack.
I chose not to bomb the monastery, and brought my armour up promptly to support the attack.
The Panzers were halted by the marsh, as much as any enemy action. This is a tough ask for the infantry divisions which are Light in both attack and defence, the latter because they are moving. The Germans are a mix of Light and Medium in attack, but always Medium in defence because they're either dug in or armour.
Chris got enough to sort out loose ends for the weekend, so it was an evening well spent. His home made high density foam hill pieces held up okay, and saved a lot of cash compared with using proprietary Hexon hill sections.
Hopefully see some of you in MK this weekend coming (10/11 May). I'll be there with the 28mm Edgcote game, but this time with our heraldry booklet.
It's a bargain at £7.50 a copy (£5 for NBS members). We take both cash and cards. Even cheques at a push.
Monte Cassino - always a bit of a gamble...
ReplyDeleteNice, compact set-up. Good on you for NOT bombing the monastery. I think it was a mistake Bernard Freyberg made, but I can understand his reasons (more for the sake of morale than to achieve any militarily).Incidentally, the Kiwis did mount an armoured attack (with a platoon of US 'Stuart' tanks), fetching a wide loop via Caira and up a rough hillside track the Allies called Cavendish Road. The Germans had no local armour, but the tank attack went in without infantry (for some reason). The going, even on the road, was rough, and several tanks threw tracks or fell off the road.
The thing might have been a success had the New Zealanders sent in an infantry company with the armoured assault. This might be of interest:
Jeffrey Plowman (2020) 'Tank Attack at Monte Cassino: The Cavendish Road Operation 1944' Pen & Sword Books, Yorkshire and Philadelphia.
Cheers,
Ion
Ha Ha! I avoided the betting joke. As we played the game twice one of us wasn't going to bomb the monastery, and it turned out it was me. As Chris has that nice flying fortress I suspect it'll always get bombed at shows. Hopefully he'll also pick up this comment with your suggestions. In his games if you have engineers and there's lots of rubble/difficult terrain you always send them in first to clear the way for the armour. Nothing to do with what Chris did when he was in the army, of course.
DeleteTrebian -
DeleteI should have another look at that book I mentioned. I have an idea that the Cavendish Road track HAD been improved to take track and wheeled vehicles, but it was pretty narrow and just barely tank worthy. It was too easy to throw a track on the M4 Shermans and M5 Stuarts in difficult going.
I gather there was supposed to be infantry support from 5th Indian Division, but some sort of comms glitch led to their non-arrival. So the tanks went in unsupported. They managed to get right in behind the monastery before the attack petered out. Plowman's narrative seems to indicate the German defenders were pretty thin on the ground.
Cheers,
Ion
As I said it is one for Chris, as it's his game. His write up is over on his NQM blog: https://notquitemechanised.wordpress.com/2025/05/08/montecassino-at-campaign-milton-keynes-10-11-may-2025/
DeleteI've just seen the comment - thanks Ion. I wasn't aware of Plowman's book, so I have some reading to do. :-)
ReplyDeleteRegards, Chris.