It has been awhile since I got my French Wars of Religion figures out. A recent discussion about the French military nobility in the late 15th century turned my thoughts back to the period, one of the oldest amongst my adult gaming, so I pulled the figures out. After a bit of thought, and after a discussion with Phil, I decided to go back to Armati, but without the Heavy/Light Division rules. I set up a refight of Moncontour as I'd done the orbats and set up a few years ago.
Steve had been called away on a humanitarian visit to see his father in Bristol, so I partnered Phil with the Catholics, and Chris took the Huguenots with Tim. I should note here that I consider the Armati army list to be bunk, along with the those in most rule sets, but I was able to apply the Armati point system to the armies, and ended up with c80 points of Catholics v c50 points of Huguenots.
The game had its ups and downs as it's been a while since we last played the rules and we're all a bit rusty (except Tim who has never played them at all). For example I fought a round of melee after each side moved, rather than after both of us had done so. Phil waited until the end of the game before reminding me of this. Mind you, it made the game move on in double quick time.
We rumbled our whole line forwards. Phil was a bit more aggressive than me, but he had an open flank to envelope, whilst I had a hill to fight up.
At my end of the table I destroyed Chris' Reiter flank guard, and prepared to force my way up the hill, turning his flank with my two Reiter units.
Meanwhile in the centre we sent our first line of gendarmes up the hill. The left hand unit hit their Huguenot counterparts. This was a gamble because (a) they are uphill of us and (b) because they're veterans. The second hit some landsknechts, which was also a gamble as they were two units formed deep.
We pressed on hard all along the line. My first unit of Reiters were round Chris' flank and heading for the landsknechts, whilst my Swiss charged the guns uphill so that they could engage the Germans from the front at the same time. Phil's chevaux leger on the right charged into some Huguenot arquebusiers next to the hedged enclosure.
Mixed news as the gendarmes are killed by the landsknechts in exchange for one of their units, but the arquebusiers are destroyed.
On the right Tim is trying to keep Phil at bay by using their reserve units of gendarmes that moved across from the centre. Phil has got a unit of chevaux leger sneaking round the Huguenot flank in the distance.
The battle in the centre is hard fought, with neither side really gaining the upper hand. But then...
Phil's Swiss hold on against Tim's gendarmes, killing his general. It's getting mighty dangerous out there.
In the centre it is all getting really involved, with Tim's landsknechts holding on against the combined onslaught of our second line of gendarmes.
Back to my flank and the Reiters break the landsknechts, handing Phil & me a 7:6 victory. My, that was close, given the disparity in the point values.
French Wars of Religion - one of those 'might have been' war game periods for me: interesting campaigns and battles, and colourful into the bargain. But the nearest I got was a 'disguised scenario set in the 3YW, with Imperialists standing in for Catholics and Swedes for the Huguenots. Henry of Navarre seems to have been a very able commander and administrator, though met his match facing the Duke of Parma!
ReplyDeleteCheers,
Ion
I think Parma described Henri as an able commander of light cavalry, not a great general! He was certainly better than anyone his French opponents could put up. The FWoR is frustrating - it goes on for a long time and the English language sources aren't great. It isn't played much by French wargamers, according to the one or two I have spoken to.
DeleteCracking looking game and nice to see this period being played, very enjoyable.
ReplyDeleteCan't beat all that early 80s heavy metal, can you!
DeleteI recently had a clear-out, and sold a copy of the WW2 rules Firefly... now there's complicated!! :o))
ReplyDeleteOh yes...never played them. We did like our detail in those days.
DeleteNice looking game I seem to recall playing a French Wars of religion game at Shed quarters but don't recall what the rules you used were. I had (and might still have) a copy of Tercio somewhere. I never did play it. One read through was more than enough to send me back to WRG Ancients and Forlorn Hope.
ReplyDeleteWe've used FOG-R, Armati, Neil Thomas and Basic Impetus, I think. I never played Tercio. Forlorn Hope I haven't played since student days. I was one of the original designers and play testers. I got a mention in the intro to the first edition, before being erased from history. Not that I'm bitter, you understand.
Delete