The last few days have been dominated by work on the Society of Ancient's incentive game for 2012. After a layoff of too many months for a variety of (mainly personal) reasons we got back to play testing on Thursday evening.
For those of you who missed the announcement this year's game is "Call it Qids", a simple refight of the battle of Qadesh or Kadesh or Qids or however you want to spell it. The design is by Ian Lowell who has written a lot on the battle and Hittites and Egyptians in Slingshot over the years, but I think everyone in our group has put in their two pen'north into the design. I'm project managing the process, which means I get to do the counter design (you can see Ramesses on the left, -he's a stand up counter, unlike all the others in the game, and is about 1" tall when assembled), write up the rules and produce the booklet and chase anyone else who should be doing stuff. Ian is working on the map and writing a brief historical article as well as sourcing some of the graphics we need.
Happy to answer any questions from both members and non-members.