And so to Sunday morning, and my SCW game. I was up early to get the tables sorted. I was more nervous before this session that I have been for a few years as the rules have only had a few playtests due to their late genesis. Usually I have a good six months of development behind me and I know what works really well and where I need help. In this case it looked like it could be everywhere.
I'd been given the Panelled Room, which is one of the best venues at Knuston. I needed 4 players, expected 6 and ended up with 5. A lot of people took the early morning hangover option of attending the lecture on Phillipi, - the sort of thing I've done in the past as it eases you into the day gently.
My brave lads turned up mostly on time (thanks to Will, Chris, Alex, Stephen, and particularly Fred for the time and effort they put in). The scenario was a combined push by both sides to seize a key road junction in a village and a bridge across the small river. I'll let the pictures tell the story.
Regulares, accompanied by Panzer 1s launch their assault on the village. The Communists find the heat a bit too much for them and are forced to convene a workers' soviet somewhere off the edge of the board.
In the struggle between Fascist and Soviet engineering who will triumph?
The Panzers veered off and decided to clear the town instead, accompanied by the Regulares. This was a success except that some of the dinamiteroes managed to sort out one the Panzers.
And that's about where it ended, with the Fascists holding all the objectives, but the Reds.....well the Reds had a challenge to drag it back but with the armour, who could say?
What I haven't been able to show you is the events in the far village, which the Anarchists occupied, booby trapped, set on fire and then crucified the local priest. It was a whole game I hadn't designed, but Stephen seemed to be enjoying himself.
Which brought us to lunch, amid the arrival of numerous other delegates who turned up to photograph the eye-candy.