Wednesday, 5 December 2018

Something to Peru-ve

After last week in Mexico we headed even further south, to the guano fields of the Atacama Desert, and a return to the 1879 "10 Cent War" between Bolivia, Peru (as allies) & Chile.

These chaps haven't been out of their boxes for a couple of years or so, and they are one of my favourite collections, and I do like the rules I wrote too. ("It's Getting a Bit Chile". About time I put them in the downloads, I suppose).


Without overdoing the scenario design I had a brigade of Chileans guarding an important border crossing, close to a nitrate "mine" (open cast diggings, really). Here's a battalion making itself at home in the foreman's hacienda.


The Bolivians were headed up by President Diaz, and included his elite units.


He was supported by a Peruvian large brigade, under Colonel Bolognesi. He had some proper cavalry. Both were played Richard.


This is the full battlefield. The Chileans are expecting some reinforcements to come up that road on the right hand side.


The Bolivians headed straight for the mine area, surrounded by the adobe wall (I seem to have lost my mine buildings and sheds, if I ever had any).


Steve had the on-table Chileans. They were defending the mine area and the two haciendas. The undefended area is a store house.


Richard was developing two separate attacks, one at the mine and one at the yellow hacienda.


Meanwhile Phil had arrived with some reinforcements. Richard tried to cover that flank with his cavalry. Phil charged in, leading the charge personally on his white horse.


The Chileans were being forced back in the mine head (well, more diggings really), and were evicted from the hacienda. The hand to hand fighting was brutal and desperate.


Phil was gaining the upper hand in the cavalry melee. His command figure is a bit of a firebrand in hand to hand (really, - that;s what his command card implies).


The Peruvians were on the roof of the yellow hacienda, waving their flag, whilst the fight in the mine was intensifying. Steve's General was stuck in, inspiring his troops. President Diaz, for Richard, was hanging back, providing more mature leadership.


The men from the yellow hacienda fled over the bridge, pursued by their attackers. The defenders in the left hand building got to shoot them up a bit.


Phil's cavalry continued to drive the Peruvians back. The Peruvian infantry was forced into a square to stay safe.


The troops in the mine area were finally broken, and looked like all dying in the raging river torrent.


The other building was soon in Richard's hands, as the Peruvians prevailed in a bayonet attack, pressed home in the face of intense rifle fire.


When we finished Richard was in possession of the objectives, but Phil was bearing down on him from his flank, having cleared off his cavalry.

Everyone was complementary about the game. Steve would have liked more toys and guns, which is fair, as he ended up as a bit of a punching bag.

I identified a few things I could do with working on in the rules, although nothing serious, so we might have another one or two games over the next few months.

12 comments:

  1. Fine looking game on a rarely seen conflict. Your unit density makes for a good game of maneuver. I like the looks of your troops!

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    1. Thanks. I really like the look of the armies too. You'd be surprised at how much there is on this supposedly obscure conflict!

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  2. The smallish (not too small!) numbers on a vast battlefield make an evocative impression. It is easy to believe we're looking at desert country here! The colourful troops make a fine contrast to the sparse and bleak setting, too.

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    1. Not just desert, but the Alto Plano, no less. Desert and altitude sickness all in one go. If you look closely at the Bolivians you'll see the uniforms of the Guards are Red, Yellow & Green to match the flag.

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  3. "...and I do like the rules I wrote too."

    They are rather good. Some nice innovative use of different sided dice cross referenced with a multi column table for fire effects as I recall.

    My only gripe was the seeming near impossibility of advancing in a fashion which meant that, at the point of decision, your troops were in any fit shape at all to engage. This could have been incompetence on my part (extremely likely) and/or entirely realistic (given the time period, equipment and tactics) but it was nevertheless difficult to see how the attacker in any scenario would win.
    Cheers
    Andrew

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    1. I have made a small change that allows you to screen an attack column with Open Order troops, and then charge through the screen. That might solve that problem.

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  4. Interesting war, nice collection, and good AAR. Thanks.

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  5. Are those "real" South American armies of figures pulled from various other periods and armies. The suspect the latter but respect if it is the former! Nice niche period!

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    1. They are from an actual Pacific War range from Outpost wargames services. I think there's a 10mm range if you have a look.

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    2. Now that is a dangerous piece of information to pass onto me ;)

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    3. What can I say? I offer truth, how you use it is your own concern.

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