This weekend is another Virtual Conference of Wargamers ("VCOW") run by Wargame Developments. I shall be running an on-line game using "Taiping Era". To ensure things get going smoothly I wrote up a scenario and drew maps and stuff like that for the players. However, I thought it might be a good idea to try it out first, so I got the Monday Night Group to step up and give it a run through.
They are thrown back in some disarray, but it was very brave and noble.
In conclusion, the EVA has turned the Taiping right flank, and in a few moves will wheel in and roll up the line. On the other end of the line, Richard may succeed in doing the Hunan Army some serious mischief, if Phil can hold the centre.
On the whole it went okay. As everyone, except Phil, was new to the system there were a lot of questions. My failure to send out the briefings didn't help with getting us started on time, as does the fact that most people don't seem to have as many fancy dice as me.
Lessons learned for the weekend? The playing cards work for level of damage per unit, taking into account the needs of the video feed. I need to get out the smoke, and also some of my "Moving" markers to keep track of who has done what, which is more difficult without people in the room. I think there may need to be something to slow down Gordon as well, as the force numbers are about even, and the EVA is like a laser cutter in a cheese factory.
Otherwise, thumbs up, I think.