With the drafting and re-drafting of "From Pike to Bayonet" in full swing (more or less) it was time to give the rules a table top airing again.
I was expecting the usual four visitors, but Steve dropped out with a touch of the lurgy. I therefore stepped in to even up the sides. This meant slightly slower play and fewer photos. I got the Imperialists and the French/Bavarians out again, and set up some terrain mainly as window dressing. Except for the river behind the Imperialists and the village flank guard for the French. The river would be a major problem if they were forced back into it. As it was, the French won the initiative, and conceded the first turn, so the Imperialists were able to move away from the death trap in their rear.
Phil took his usual seat, and got the right wing of the French. Chris threw me a bit by deciding to partner him on the French left. I faced off against Chris, and Tim lined up against Phil. I had put the Imperial right out wide in the deployment, and protected the French flank with a village (Chris thought I'd crammed him in, but I'd set it up expecting that I'd be sitting there, fighting a more passive defence). I had also thinned the centre of the French infantry line to give Phil an overlap on the right hand end.
I'd also deployed the armies closer together than normal, so we could get stuck in quickly. This duly happened, with the cavalry on my wing getting engaged in as soon as they could.
The outcomes were a mixed bag, to be honest. I was just glad to have got them out of the corner.
I still can't get the hang of artillery deployments. I fired twice then masked my guns. Oh well.
The infantry in the centre closed. I wanted to try closing, firing at point blank, then charging home, with the new factors for morale checks to move after firing. These are intended to create a firefight, rather than it being an automatic fire and charge.
On my flank I'd broken Chris' cavalry on the right, but had been badly pushed back in the other conflict. Fortune had flipped from the first round of fighting.
The French decided to return fire, rather than close with the bayonet. As you can see, Phil had used the overlap to turn in and hit us with an extra volley at that end.
Tim's cavalry was gaining the upper hand, having triumphed on the left.
We launched charges all along the infantry line, and the troops pretty much all refused to move, except the second one in from the left. Even then, with a couple of advantages in the factors we were unable to breakthrough.
Until the following turn, when the Bavarians holding that end of the French line turned and fled, taking the artillery crews with them. We had a big hole to exploit.













A very good looking game and seems like a good play test work out. Looking forward to future developments.
ReplyDeleteThanks. I'm pleased with the look, and the play is just about where I want it. The issue is getting the thoughts down on paper in the right order without being confusing. More of a challenge than the Jacobite rules.
DeleteSuper looking game and the rules seem to be coming along nicely, looking forward to when the get published.
ReplyDeleteMe too. The progress has been painful. I will be finishing a Battlefield Society project this evening, freeing up my writing time. So hopefully lots of progress in the next month or so.
Delete20mm heaven, nice looking battle!
ReplyDeleteAnd I only had to glue the riders on the horses...
DeleteThis brings back memories! I spent countless hours on similar games growing up. Great write-up.
ReplyDeleteWhy not now? Never stop playing!
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