For this scenario we had a Republican counter-attack, again around the area of Madrid, in a sort of Battle of Brunete style.
Behind this are two Republican brigades.
|The Popular Army awaits|
It would be nice if more than one of these turned up for the start of the battle.
|The Falange in position|
The other flank was more problematic as the Regular Army battalion in the olive grove proved difficult to hit and pin down, despite the close attentions of the T-26. Even when it started taking hits it proved very resistant, - even though it was both Untrained and Reluctant!
The attack on the Falange proved to be a success, as they were thrown out of the village in Disorder with heavy casualties, to general rejoicing from the Republicans.
The attack on the olive grove was turning into a complete shambles, with the IB's taking heavy casualties and simply being unable to force their way over the stone wall protecting the grove.
However, the situation in the village was sufficiently worrying for the Fascists to get the Condor Legion fired up and into the action.
Alas these were heroic, but ultimately futile.
At this point the game was drawn to a close.
In summary a victory for the Republic, but in many ways a typical encounter. Well organised and prepared, the attack was ultimately overblown and ground to a halt under its own weight. The activation system within SNTK is working really well, - it is giving pulses of co-ordinated action, but not necessarily enough to enable a plan to be fully implemented, or implemented smoothly.
I'm still having a few issues with the calibration of the firing mechanisms. The mechanisms themselves are fine, - it's just exactly what numbers constitute a hit and a saving roll are still in need of some work.
Both my players pronounced themselves happy with the evening's entertainment. Ideally we should have played an extra couple of moves but we ran out of time.
More to come, I think.