I played the Russians. Chris started with the Turks as Phil had to go off to visit a sick relative. He came back for the end.
I had infantry and guns and some dragoons.
The town was in another corner of the table
My guns were nice and shiny and bronze.
Having softened up the Turkish levy with devastating artillery fire I charged with my dragoons. What could possibly go wrong?
Losing the melee and being nearly wiped out, that's what. Curses.
Just as I was doing a super job of forcing the defile with my infantry some Turkish dragoons turned up. They launched a charge at my guns. What could possibly go wrong? Again?
Well, hardly inflicting any hits and being overrun. That's what could go wrong. And it did.
My infantry were doing great tho'. I am perfectly suited for Russian tactics. I can form column and march straight ahead. I'm good at that. I cleared that there defile good and proper.
Of course I still had that pesky horse in my rear.
And it was still a long march to the town.
But I'm claiming a win
These games are always a lot of fun. I've written elsewhere as to why I wouldn't use Neil's rules for this period every week, but every so often they really hit the spot.